;-| AI用 |--------------------------------------------------------- [Command] name = "AI_01" command = a,a,a,a,a,a,a,a,a,a time = 0 [Command] name = "AI_02" command = b,b,b,b,b,b,b,b,b,b time = 0 [Command] name = "AI_03" command = c,c,c,c,c,c,c,c,c,c time = 0 [Command] name = "AI_04" command = x,x,x,x,x,x,x,x,x,x time = 0 [Command] name = "AI_05" command = y,y,y,y,y,y,y,y,y,y time = 0 [Command] name = "AI_06" command = z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI_07" command = a,a,a,a,a,a,a,a,a,a time = 0 [Command] name = "AI_08" command = b,b,b,b,b,b,b,b,b,b time = 0 [Command] name = "AI_09" command = c,c,c,c,c,c,c,c,c,c time = 0 [Command] name = "AI_10" command = x,x,x,x,x,x,x,x,x,x time = 0 [Command] name = "AI_11" command = y,y,y,y,y,y,y,y,y,y time = 0 [Command] name = "AI_12" command = z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI_13" command = a,a,a,a,a,a,a,a,a,a time = 0 [Command] name = "AI_14" command = b,b,b,b,b,b,b,b,b,b time = 0 [Command] name = "AI_15" command = c,c,c,c,c,c,c,c,c,c time = 0 [Command] name = "AI_16" command = x,x,x,x,x,x,x,x,x,x time = 0 [Command] name = "AI_17" command = y,y,y,y,y,y,y,y,y,y time = 0 [Command] name = "AI_18" command = z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI_19" command = a,a,a,a,a,a,a,a,a,a time = 0 [Command] name = "AI_20" command = b,b,b,b,b,b,b,b,b,b time = 0 [Command] name = "AI_21" command = c,c,c,c,c,c,c,c,c,c time = 0 [Command] name = "AI_22" command = x,x,x,x,x,x,x,x,x,x time = 0 [Command] name = "AI_23" command = y,y,y,y,y,y,y,y,y,y time = 0 [Command] name = "AI_24" command = z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI_25" command = a,a,a,a,a,a,a,a,a,a time = 0 [Command] name = "AI_26" command = b,b,b,b,b,b,b,b,b,b time = 0 [Command] name = "AI_27" command = c,c,c,c,c,c,c,c,c,c time = 0 [Command] name = "AI_28" command = x,x,x,x,x,x,x,x,x,x time = 0 [Command] name = "AI_29" command = y,y,y,y,y,y,y,y,y,y time = 0 [Command] name = "AI_30" command = z,z,z,z,z,z,z,z,z,z time = 0 ;-|一撃必殺技|--------------------------------------------------------- [Command] name = "Metsu" command = ~D,DF,F,b+y time = 40 ;-| 超必殺技 |--------------------------------------------------------- [Command] name = "Gou_A" command = ~D,DF,F,D,DF,F,x time = 40 [Command] name = "Gou_H" command = ~D,DF,F,D,DF,F,y time = 40 [Command] name = "Honretsu" command = ~D,DB,B,D,DB,B,y time = 40 [Command] name = "Shinketsu" command = ~D,DB,B,D,DB,B,x time = 40 [Command] name = "Tensei" command = ~D,DB,B,D,DB,B,a time = 40 [Command] name = "Insatsu" command = ~B,DB,D,DF,F,b time = 40 ;-| 必殺技 |--------------------------------------------------------- [Command] name = "Kokutensatsu" command = ~D,DB,B,y time = 30 [Command] name = "Kohou" command = ~D,DB,B,x time = 30 [Command] name = "Sai" command = ~D,DB,B,b time = 30 [Command] name = "Retsu" command = ~F,D,DF,y time = 30 [Command] name = "Rai" command = ~F,D,DF,x time = 30 [Command] name = "Gou" command = ~D,DF,F,y time = 30 ;-| キー2回連続入力 |--------------------------------------------------------- [Command] name = "FF" ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません) command = F, F time = 10 [Command] name = "BB" ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません) command = B, B time = 10 ;------------------------------------------------------------------------------ ;-| 復活用 |----------------------------------------------------------------- [Command] name = "recovery" ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません) command = a time = 1 [Command] name = "recovery" ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません) command = b time = 1 [Command] name = "recovery" ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません) command = c time = 1 [Command] name = "recovery" ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません) command = x time = 1 [Command] name = "recovery" ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません) command = y time = 1 [Command] name = "recovery" ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません) command = z time = 1 ;------------------------------------------------------------------------------ ;------------------------------------------------------------------------------ ;-| ボタン単発 |--------------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 ;------------------------------------------------------------------------------ ;-| 方向キー押しっぱなし |----------------------------------------------------- [Command] name = "holdfwd" ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません) command = /$F time = 20 [Command] name = "holdback" ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません) command = /$B time = 20 [Command] name = "holdup" ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません) command = /$U time = 20 [Command] name = "holddown" ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません) command = /$D time = 20 [Command] name = "air_jump" command = $U time = 20 ;------------------------------------------------------------------------------ ;-| 特殊入力 |----------------------------------------------------- [Command] name = "high" command = ~U time = 10 [Command] name = "high" command = ~UF time = 10 [Command] name = "high" command = ~UB time = 10 ;-| ボタン押しっぱなし |--------------------------------------------------------------- [Command] name = "holda" command = /a time = 1 [Command] name = "holdb" command = /b time = 1 [Command] name = "holdc" command = /c time = 1 [Command] name = "holdx" command = /x time = 1 [Command] name = "holdy" command = /y time = 1 [Command] name = "holdz" command = /z time = 1 [Command] name = "holdstart" command = /s time = 1 ;------------------------------------------------------------------------------ ;次の行は消さないように。動作しなくなります。 [Statedef -1] ;------------------------------------------------------------------------------ ;喰らい用ヘルパー [State -1] type = Helper triggerall = PlayerIDExist(ID) triggerall = !ishelper triggerall = Var(28) = 4 trigger1 = !NumHelper(10020) name = "kurai" ID = 10020 pos = 0,0 postype = P1 stateno = 10020 helpertype = player keyctrl = 0 ownpal = 1 pausemovetime = 999999999999999 supermovetime = 999999999999999 ignorehitpause = 1 ;------------------------------------------------------------------------------ ;OTHK用ヘルパー [State -1] type = Helper triggerall = PlayerIDExist(ID) triggerall = !ishelper triggerall = Var(28) = 4 trigger1 = !NumHelper(10000) ID = 10000 name = "OTHK" pos = 0,0 postype = P1 stateno = 10000 helpertype = player keyctrl = 0 ownpal = 1 supermovetime = 999999999999999 pausemovetime = 999999999999999 ignorehitpause = 1 ;------------------------------------------------------------------------------ ;即死ステート記憶ヘルパー [State -1] type = Helper triggerall = PlayerIDExist(ID) triggerall = !ishelper triggerall = Var(28) = 4 trigger1 = !NumHelper(10030) ID = 10030 name = "KIOKU" pos = 0,0 postype = P1 stateno = 10030 helpertype = player keyctrl = 0 ownpal = 1 ignorehitpause = 1 supermovetime = 999999999999999 pausemovetime = 999999999999999 ;------------------------------------------------------------------------------ ;みらくるさん式ヘルパー [State -1] type = Helper triggerall = PlayerIDExist(ID) triggerall = !ishelper triggerall = Var(28) = 4 trigger1 = !NumHelper(10040) ID = 10040 name = "MIRACLE" pos = 0,0 postype = P1 stateno = 10040 helpertype = player keyctrl = 0 ownpal = 1 ignorehitpause = 1 supermovetime = 999999999999999 pausemovetime = 999999999999999 ;------------------------------------------------------------------------------ ;混線用ヘルパー [State -1];混線領域確保ヘルパー01 type = Helper triggerall = PlayerIDExist(ID) triggerall = !ishelper triggerall = Var(28) = 4 trigger1 = !NumHelper(40000) trigger1 = !NumHelper(50000) ID = 59999 name = "Dummy" pos = 0,0 postype = P1 helpertype = player supermovetime = 9999999999 pausemovetime = 9999999999 ignorehitpause = 1 [State -1];混線専用被弾ヘルパー01 type = Helper triggerall = PlayerIDExist(ID) triggerall = !ishelper triggerall = Var(28) = 4 trigger1 = !NumHelper(40000) trigger1 = !NumHelper(50000) ID = 50000 name = "H-01" pos = 0,0 postype = P1 helpertype = player supermovetime = 9999999999 pausemovetime = 9999999999 ignorehitpause = 1 [State -1];混線領域確保ヘルパー02 type = Helper triggerall = PlayerIDExist(ID) triggerall = !ishelper triggerall = Var(28) = 4 trigger1 = !NumHelper(40000) trigger1 = !NumHelper(50010) ID = 59999 name = "Dummy" pos = 0,0 postype = P1 helpertype = player supermovetime = 9999999999 pausemovetime = 9999999999 ignorehitpause = 1 [State -1];混線専用被弾ヘルパー02 type = Helper triggerall = PlayerIDExist(ID) triggerall = !ishelper triggerall = Var(28) = 4 trigger1 = !NumHelper(40000) trigger1 = !NumHelper(50010) ID = 50010 name = "H-02" pos = 0,0 postype = P1 helpertype = player supermovetime = 9999999999 pausemovetime = 9999999999 ignorehitpause = 1 [State -1];混線領域確保ヘルパー03 type = Helper triggerall = PlayerIDExist(ID) triggerall = !ishelper triggerall = Var(28) = 4 triggerall = TeamSide = 1 trigger1 = !NumHelper(40000) trigger1 = !NumHelper(50020) ID = 59999 name = "Dummy" pos = 0,0 postype = P1 helpertype = player supermovetime = 9999999999 pausemovetime = 9999999999 ignorehitpause = 1 [State -1];混線専用被弾ヘルパー03 type = Helper triggerall = PlayerIDExist(ID) triggerall = !ishelper triggerall = Var(28) = 4 triggerall = TeamSide = 1 trigger1 = !NumHelper(40000) trigger1 = !NumHelper(50020) ID = 50020 name = "H-03" pos = 0,0 postype = P1 helpertype = player supermovetime = 9999999999 pausemovetime = 9999999999 ignorehitpause = 1 [State -1];混線領域確保ヘルパー04 type = Helper triggerall = PlayerIDExist(ID) triggerall = !ishelper triggerall = Var(28) = 4 triggerall = TeamSide = 1 trigger1 = !NumHelper(40000) trigger1 = !NumHelper(50030) ID = 59999 name = "Dummy" pos = 0,0 postype = P1 helpertype = player supermovetime = 9999999999 pausemovetime = 9999999999 ignorehitpause = 1 [State -1];混線専用被弾ヘルパー04 type = Helper triggerall = PlayerIDExist(ID) triggerall = !ishelper triggerall = Var(28) = 4 triggerall = TeamSide = 1 trigger1 = !NumHelper(40000) trigger1 = !NumHelper(50030) ID = 50030 name = "H-04" pos = 0,0 postype = P1 helpertype = player supermovetime = 9999999999 pausemovetime = 9999999999 ignorehitpause = 1 [State -1];混線領域確保ヘルパー05 type = Helper triggerall = PlayerIDExist(ID) triggerall = !ishelper triggerall = Var(28) = 4 triggerall = TeamSide = 1 trigger1 = !NumHelper(40000) trigger1 = !NumHelper(50040) ID = 59999 name = "Dummy" pos = 0,0 postype = P1 helpertype = player supermovetime = 9999999999 pausemovetime = 9999999999 ignorehitpause = 1 [State -1];混線専用被弾ヘルパー05 type = Helper triggerall = PlayerIDExist(ID) triggerall = !ishelper triggerall = Var(28) = 4 triggerall = TeamSide = 1 trigger1 = !NumHelper(40000) trigger1 = !NumHelper(50040) ID = 50040 name = "H-05" pos = 0,0 postype = P1 helpertype = player supermovetime = 9999999999 pausemovetime = 9999999999 ignorehitpause = 1 [State -1];混線領域確保ヘルパー06 type = Helper triggerall = PlayerIDExist(ID) triggerall = !ishelper triggerall = Var(28) = 4 triggerall = TeamSide = 1 trigger1 = !NumHelper(40000) trigger1 = !NumHelper(50050) ID = 59999 name = "Dummy" pos = 0,0 postype = P1 helpertype = player supermovetime = 9999999999 pausemovetime = 9999999999 ignorehitpause = 1 [State -1];混線専用被弾ヘルパー06 type = Helper triggerall = PlayerIDExist(ID) triggerall = !ishelper triggerall = Var(28) = 4 triggerall = TeamSide = 1 trigger1 = !NumHelper(40000) trigger1 = !NumHelper(50050) ID = 50050 name = "H-06" pos = 0,0 postype = P1 helpertype = player supermovetime = 9999999999 pausemovetime = 9999999999 ignorehitpause = 1 [State -1];混線領域確保ヘルパー07 type = Helper triggerall = PlayerIDExist(ID) triggerall = !ishelper triggerall = Var(28) = 4 triggerall = TeamSide = 1 trigger1 = !NumHelper(40000) trigger1 = !NumHelper(50060) ID = 59999 name = "Dummy" pos = 0,0 postype = P1 helpertype = player supermovetime = 9999999999 pausemovetime = 9999999999 ignorehitpause = 1 [State -1];混線専用被弾ヘルパー07 type = Helper triggerall = PlayerIDExist(ID) triggerall = !ishelper triggerall = Var(28) = 4 triggerall = TeamSide = 1 trigger1 = !NumHelper(40000) trigger1 = !NumHelper(50060) ID = 50060 name = "H-07" pos = 0,0 postype = P1 helpertype = player supermovetime = 9999999999 pausemovetime = 9999999999 ignorehitpause = 1 [State -1];混線領域確保ヘルパー08 type = Helper triggerall = PlayerIDExist(ID) triggerall = !ishelper triggerall = Var(28) = 4 triggerall = TeamSide = 1 trigger1 = !NumHelper(40000) trigger1 = !NumHelper(50070) ID = 59999 name = "Dummy" pos = 0,0 postype = P1 helpertype = player supermovetime = 9999999999 pausemovetime = 9999999999 ignorehitpause = 1 [State -1];混線専用被弾ヘルパー08 type = Helper triggerall = PlayerIDExist(ID) triggerall = !ishelper triggerall = Var(28) = 4 triggerall = TeamSide = 1 trigger1 = !NumHelper(40000) trigger1 = !NumHelper(50070) ID = 50070 name = "H-08" pos = 0,0 postype = P1 helpertype = player supermovetime = 9999999999 pausemovetime = 9999999999 ignorehitpause = 1 [State -1];混線領域確保ヘルパー09 type = Helper triggerall = PlayerIDExist(ID) triggerall = !ishelper triggerall = Var(28) = 4 triggerall = TeamSide = 1 trigger1 = !NumHelper(40000) trigger1 = !NumHelper(50080) ID = 59999 name = "Dummy" pos = 0,0 postype = P1 helpertype = player supermovetime = 9999999999 pausemovetime = 9999999999 ignorehitpause = 1 [State -1];混線専用被弾ヘルパー09 type = Helper triggerall = PlayerIDExist(ID) triggerall = !ishelper triggerall = Var(28) = 4 triggerall = TeamSide = 1 trigger1 = !NumHelper(40000) trigger1 = !NumHelper(50080) ID = 50080 name = "H-09" pos = 0,0 postype = P1 helpertype = player supermovetime = 9999999999 pausemovetime = 9999999999 ignorehitpause = 1 [State -1];混線領域確保ヘルパー10 type = Helper triggerall = PlayerIDExist(ID) triggerall = !ishelper triggerall = Var(28) = 4 triggerall = TeamSide = 1 trigger1 = !NumHelper(40000) trigger1 = !NumHelper(50090) ID = 59999 name = "Dummy" pos = 0,0 postype = P1 helpertype = player supermovetime = 9999999999 pausemovetime = 9999999999 ignorehitpause = 1 [State -1];混線専用被弾ヘルパー10 type = Helper triggerall = PlayerIDExist(ID) triggerall = !ishelper triggerall = Var(28) = 4 triggerall = TeamSide = 1 trigger1 = !NumHelper(40000) trigger1 = !NumHelper(50090) ID = 50090 name = "H-10" pos = 0,0 postype = P1 helpertype = player supermovetime = 9999999999 pausemovetime = 9999999999 ignorehitpause = 1 [State -1];混線領域確保ヘルパー11 type = Helper triggerall = PlayerIDExist(ID) triggerall = !ishelper triggerall = Var(28) = 4 triggerall = TeamSide = 1 trigger1 = !NumHelper(40000) trigger1 = !NumHelper(50100) ID = 59999 name = "Dummy" pos = 0,0 postype = P1 helpertype = player supermovetime = 9999999999 pausemovetime = 9999999999 ignorehitpause = 1 [State -1];混線専用被弾ヘルパー11 type = Helper triggerall = PlayerIDExist(ID) triggerall = !ishelper triggerall = Var(28) = 4 triggerall = TeamSide = 1 trigger1 = !NumHelper(40000) trigger1 = !NumHelper(50100) ID = 50100 name = "H-11" pos = 0,0 postype = P1 helpertype = player supermovetime = 9999999999 pausemovetime = 9999999999 ignorehitpause = 1 [State -1];混線領域確保ヘルパー12 type = Helper triggerall = PlayerIDExist(ID) triggerall = !ishelper triggerall = Var(28) = 4 triggerall = TeamSide = 1 trigger1 = !NumHelper(40000) trigger1 = !NumHelper(50110) ID = 59999 name = "Dummy" pos = 0,0 postype = P1 helpertype = player supermovetime = 9999999999 pausemovetime = 9999999999 ignorehitpause = 1 [State -1];混線専用被弾ヘルパー12 type = Helper triggerall = PlayerIDExist(ID) triggerall = !ishelper triggerall = Var(28) = 4 triggerall = TeamSide = 1 trigger1 = !NumHelper(40000) trigger1 = !NumHelper(50110) ID = 50110 name = "H-12" pos = 0,0 postype = P1 helpertype = player supermovetime = 9999999999 pausemovetime = 9999999999 ignorehitpause = 1 [State -1];混線領域確保ヘルパー13 type = Helper triggerall = PlayerIDExist(ID) triggerall = !ishelper triggerall = Var(28) = 4 triggerall = TeamSide = 1 trigger1 = !NumHelper(40000) trigger1 = !NumHelper(50120) ID = 59999 name = "Dummy" pos = 0,0 postype = P1 helpertype = player supermovetime = 9999999999 pausemovetime = 9999999999 ignorehitpause = 1 [State -1];混線専用被弾ヘルパー13 type = Helper triggerall = PlayerIDExist(ID) triggerall = !ishelper triggerall = Var(28) = 4 triggerall = TeamSide = 1 trigger1 = !NumHelper(40000) trigger1 = !NumHelper(50120) ID = 50120 name = "H-13" pos = 0,0 postype = P1 helpertype = player supermovetime = 9999999999 pausemovetime = 9999999999 ignorehitpause = 1 [State -1];混線領域確保ヘルパー14 type = Helper triggerall = PlayerIDExist(ID) triggerall = !ishelper triggerall = Var(28) = 4 triggerall = TeamSide = 1 trigger1 = !NumHelper(40000) trigger1 = !NumHelper(50130) ID = 59999 name = "Dummy" pos = 0,0 postype = P1 helpertype = player supermovetime = 9999999999 pausemovetime = 9999999999 ignorehitpause = 1 [State -1];混線専用被弾ヘルパー14 type = Helper triggerall = PlayerIDExist(ID) triggerall = !ishelper triggerall = Var(28) = 4 triggerall = TeamSide = 1 trigger1 = !NumHelper(40000) trigger1 = !NumHelper(50130) ID = 50130 name = "H-14" pos = 0,0 postype = P1 helpertype = player supermovetime = 9999999999 pausemovetime = 9999999999 ignorehitpause = 1 [State -1];混線領域確保ヘルパー15 type = Helper triggerall = PlayerIDExist(ID) triggerall = !ishelper triggerall = Var(28) = 4 triggerall = TeamSide = 1 trigger1 = !NumHelper(40000) trigger1 = !NumHelper(50140) ID = 59999 name = "Dummy" pos = 0,0 postype = P1 helpertype = player supermovetime = 9999999999 pausemovetime = 9999999999 ignorehitpause = 1 [State -1];混線専用被弾ヘルパー15 type = Helper triggerall = PlayerIDExist(ID) triggerall = !ishelper triggerall = Var(28) = 4 triggerall = TeamSide = 1 trigger1 = !NumHelper(40000) trigger1 = !NumHelper(50140) ID = 50140 name = "H-15" pos = 0,0 postype = P1 helpertype = player supermovetime = 9999999999 pausemovetime = 9999999999 ignorehitpause = 1 [State -1];混線領域確保ヘルパー16 type = Helper triggerall = PlayerIDExist(ID) triggerall = !ishelper triggerall = Var(28) = 4 triggerall = TeamSide = 1 trigger1 = !NumHelper(40000) trigger1 = !NumHelper(50150) ID = 59999 name = "Dummy" pos = 0,0 postype = P1 helpertype = player supermovetime = 9999999999 pausemovetime = 9999999999 ignorehitpause = 1 [State -1];混線専用被弾ヘルパー16 type = Helper triggerall = PlayerIDExist(ID) triggerall = !ishelper triggerall = Var(28) = 4 triggerall = TeamSide = 1 trigger1 = !NumHelper(40000) trigger1 = !NumHelper(50150) ID = 50150 name = "H-16" pos = 0,0 postype = P1 helpertype = player supermovetime = 9999999999 pausemovetime = 9999999999 ignorehitpause = 1 [State -1];混線領域確保ヘルパー17 type = Helper triggerall = PlayerIDExist(ID) triggerall = !ishelper triggerall = Var(28) = 4 triggerall = TeamSide = 1 trigger1 = !NumHelper(40000) trigger1 = !NumHelper(50160) ID = 59999 name = "Dummy" pos = 0,0 postype = P1 helpertype = player supermovetime = 9999999999 pausemovetime = 9999999999 ignorehitpause = 1 [State -1];混線専用被弾ヘルパー17 type = Helper triggerall = PlayerIDExist(ID) triggerall = !ishelper triggerall = Var(28) = 4 triggerall = TeamSide = 1 trigger1 = !NumHelper(40000) trigger1 = !NumHelper(50160) ID = 50160 name = "H-17" pos = 0,0 postype = P1 helpertype = player supermovetime = 9999999999 pausemovetime = 9999999999 ignorehitpause = 1 [State -1];混線領域確保ヘルパー18 type = Helper triggerall = PlayerIDExist(ID) triggerall = !ishelper triggerall = Var(28) = 4 triggerall = TeamSide = 1 trigger1 = !NumHelper(40000) trigger1 = !NumHelper(50170) ID = 59999 name = "Dummy" pos = 0,0 postype = P1 helpertype = player supermovetime = 9999999999 pausemovetime = 9999999999 ignorehitpause = 1 [State -1];混線専用被弾ヘルパー18 type = Helper triggerall = PlayerIDExist(ID) triggerall = !ishelper triggerall = Var(28) = 4 triggerall = TeamSide = 1 trigger1 = !NumHelper(40000) trigger1 = !NumHelper(50170) ID = 50170 name = "H-18" pos = 0,0 postype = P1 helpertype = player supermovetime = 9999999999 pausemovetime = 9999999999 ignorehitpause = 1 [State -1];混線領域確保ヘルパー19 type = Helper triggerall = PlayerIDExist(ID) triggerall = !ishelper triggerall = Var(28) = 4 triggerall = TeamSide = 1 trigger1 = !NumHelper(40000) trigger1 = !NumHelper(50180) ID = 59999 name = "Dummy" pos = 0,0 postype = P1 helpertype = player supermovetime = 9999999999 pausemovetime = 9999999999 ignorehitpause = 1 [State -1];混線専用被弾ヘルパー19 type = Helper triggerall = PlayerIDExist(ID) triggerall = !ishelper triggerall = Var(28) = 4 triggerall = TeamSide = 1 trigger1 = !NumHelper(40000) trigger1 = !NumHelper(50180) ID = 50180 name = "H-19" pos = 0,0 postype = P1 helpertype = player supermovetime = 9999999999 pausemovetime = 9999999999 ignorehitpause = 1 [State -1];混線領域確保ヘルパー20 type = Helper triggerall = PlayerIDExist(ID) triggerall = !ishelper triggerall = Var(28) = 4 triggerall = TeamSide = 1 trigger1 = !NumHelper(40000) trigger1 = !NumHelper(50190) ID = 59999 name = "Dummy" pos = 0,0 postype = P1 helpertype = player supermovetime = 9999999999 pausemovetime = 9999999999 ignorehitpause = 1 [State -1];混線専用被弾ヘルパー20 type = Helper triggerall = PlayerIDExist(ID) triggerall = !ishelper triggerall = Var(28) = 4 triggerall = TeamSide = 1 trigger1 = !NumHelper(40000) trigger1 = !NumHelper(50190) ID = 50190 name = "H-20" pos = 0,0 postype = P1 helpertype = player supermovetime = 9999999999 pausemovetime = 9999999999 ignorehitpause = 1 [State -1];混線領域確保ヘルパー21 type = Helper triggerall = PlayerIDExist(ID) triggerall = !ishelper triggerall = Var(28) = 4 triggerall = TeamSide = 1 trigger1 = !NumHelper(40000) trigger1 = !NumHelper(50200) ID = 59999 name = "Dummy" pos = 0,0 postype = P1 helpertype = player supermovetime = 9999999999 pausemovetime = 9999999999 ignorehitpause = 1 [State -1];混線専用被弾ヘルパー21 type = Helper triggerall = PlayerIDExist(ID) triggerall = !ishelper triggerall = Var(28) = 4 triggerall = TeamSide = 1 trigger1 = !NumHelper(40000) trigger1 = !NumHelper(50200) ID = 50200 name = "H-21" pos = 0,0 postype = P1 helpertype = player supermovetime = 9999999999 pausemovetime = 9999999999 ignorehitpause = 1 [State -1];混線領域確保ヘルパー22 type = Helper triggerall = PlayerIDExist(ID) triggerall = !ishelper triggerall = Var(28) = 4 triggerall = TeamSide = 1 trigger1 = !NumHelper(40000) trigger1 = !NumHelper(50210) ID = 59999 name = "Dummy" pos = 0,0 postype = P1 helpertype = player supermovetime = 9999999999 pausemovetime = 9999999999 ignorehitpause = 1 [State -1];混線専用被弾ヘルパー22 type = Helper triggerall = PlayerIDExist(ID) triggerall = !ishelper triggerall = Var(28) = 4 triggerall = TeamSide = 1 trigger1 = !NumHelper(40000) trigger1 = !NumHelper(50210) ID = 50210 name = "H-22" pos = 0,0 postype = P1 helpertype = player supermovetime = 9999999999 pausemovetime = 9999999999 ignorehitpause = 1 [State -1];混線領域確保ヘルパー23 type = Helper triggerall = PlayerIDExist(ID) triggerall = !ishelper triggerall = Var(28) = 4 triggerall = TeamSide = 1 trigger1 = !NumHelper(40000) trigger1 = !NumHelper(50220) ID = 59999 name = "Dummy" pos = 0,0 postype = P1 helpertype = player supermovetime = 9999999999 pausemovetime = 9999999999 ignorehitpause = 1 [State -1];混線専用被弾ヘルパー23 type = Helper triggerall = PlayerIDExist(ID) triggerall = !ishelper triggerall = Var(28) = 4 triggerall = TeamSide = 1 trigger1 = !NumHelper(40000) trigger1 = !NumHelper(50220) ID = 50220 name = "H-23" pos = 0,0 postype = P1 helpertype = player supermovetime = 9999999999 pausemovetime = 9999999999 ignorehitpause = 1 [State -1];混線領域確保ヘルパー24 type = Helper triggerall = PlayerIDExist(ID) triggerall = !ishelper triggerall = Var(28) = 4 triggerall = TeamSide = 1 trigger1 = !NumHelper(40000) trigger1 = !NumHelper(50230) ID = 59999 name = "Dummy" pos = 0,0 postype = P1 helpertype = player supermovetime = 9999999999 pausemovetime = 9999999999 ignorehitpause = 1 [State -1];混線専用被弾ヘルパー24 type = Helper triggerall = PlayerIDExist(ID) triggerall = !ishelper triggerall = Var(28) = 4 triggerall = TeamSide = 1 trigger1 = !NumHelper(40000) trigger1 = !NumHelper(50230) ID = 50230 name = "H-24" pos = 0,0 postype = P1 helpertype = player supermovetime = 9999999999 pausemovetime = 9999999999 ignorehitpause = 1 ;------------------------------------------------------------------------------ ;時止め解除領域確保ヘルパー [State -1] type = Helper triggerall = PlayerIDExist(ID) triggerall = !ishelper triggerall = Var(28) = 4 trigger1 = !numhelper(10050) ID = 10050 name = "tokitome_ryoiki" postype = p1 pos = 0,0 stateno = 10050 helpertype = player size.xscale = 1 size.yscale = 1 keyctrl = 0 supermovetime = 9999999999999 pausemovetime = 9999999999999 ignorehitpause = 1 ;------------------------------------------------------------------------------ ;最終ヘルパー [State -1] type = Helper triggerall = PlayerIDExist(ID) triggerall = !ishelper triggerall = Var(28) = 4 triggerall = !NumHelper(40000) trigger1 = (NumHelper + Enemy,NumHelper) = 55 trigger1 = TeamSide = 1 trigger2 = TeamSide = 2 stateno = 40000 ID = 40000 name = "F-Helper" pos = 0,0 postype = P1 helpertype = player supermovetime = 9999999999 pausemovetime = 9999999999 ignorehitpause = 1 ;------------------------------------------------------------------------------ ;変数初期化 [State -1] type = Null triggerall = !IsHelper triggerall = !RoundState trigger1 = var(41) := 0 || 1 ignorehitpause = 1 ;------------------------------------------------------------------------------ ;親変更ヘルパーID調査 [State -1] type = VarSet triggerall = !IsHelper trigger1 = NumHelper(50000) && NumHelper(50010) && NumHelper(50020) && NumHelper(50030) && NumHelper(50040) trigger1 = NumHelper(50050) && NumHelper(50060) && NumHelper(50070) && NumHelper(50080) && NumHelper(50090) trigger1 = NumHelper(50100) && NumHelper(50110) && NumHelper(50120) && NumHelper(50130) && NumHelper(50140) trigger1 = NumHelper(50150) && NumHelper(50160) && NumHelper(50170) && NumHelper(50180) && NumHelper(50190) trigger1 = NumHelper(50200) && NumHelper(50210) && NumHelper(50220) && NumHelper(50230) trigger1 = (Helper(50000),ID%256 = [30,60]) && (Helper(50010),ID%256 = [30,60]) trigger1 = (Helper(50020),ID%256 = [30,60]) && (Helper(50030),ID%256 = [30,60]) trigger1 = (Helper(50040),ID%256 = [30,60]) && (Helper(50050),ID%256 = [30,60]) trigger1 = (Helper(50060),ID%256 = [30,60]) && (Helper(50070),ID%256 = [30,60]) trigger1 = (Helper(50080),ID%256 = [30,60]) && (Helper(50090),ID%256 = [30,60]) trigger1 = (Helper(50100),ID%256 = [30,60]) && (Helper(50110),ID%256 = [30,60]) trigger1 = (Helper(50120),ID%256 = [30,60]) && (Helper(50130),ID%256 = [30,60]) trigger1 = (Helper(50140),ID%256 = [30,60]) && (Helper(50150),ID%256 = [30,60]) trigger1 = (Helper(50160),ID%256 = [30,60]) && (Helper(50170),ID%256 = [30,60]) trigger1 = (Helper(50180),ID%256 = [30,60]) && (Helper(50190),ID%256 = [30,60]) trigger1 = (Helper(50200),ID%256 = [30,60]) && (Helper(50210),ID%256 = [30,60]) trigger1 = (Helper(50220),ID%256 = [30,60]) && (Helper(50230),ID%256 = [30,60]) trigger1 = TeamSide = 1 trigger2 = TeamSide = 2 var(41) = (var(41)|1) ignorehitpause = 1 ;------------------------------------------------------------------------------ ;試合時間計測 [State -1] type = Varadd triggerall = !ishelper trigger1 = roundstate = 2 sysvar(1) = 1 ignorehitpause = 1 ;------------------------------------------------------------------------------ ;オバフロ&アンフロ [State -1] type = Projectile triggerall = !ishelper triggerall = Var(28) = 4 triggerall = Anim != 4004 trigger1 = Anim = [30000,30001] trigger2 = RoundState != 2 projanim = 10000 projID = 1 projremove = 0 projremovetime = 1 projsprpriority = -1 projheightbound = -1000000,1000000 projedgebound = 1000000 projstagebound = 1000000 numhits = 0 attr = SCA,AA,AT,AP hitflag = MA damage = ifelse(random%2 = 0,9999999999999,ifelse(enemy,const(data.defence) > 200,(256*256*256*192-65)*0.01*(enemy,const(data.defence)),(256*256*256*128-1)*0.01*(enemy,const(data.defence))*ifelse(random%2 = 0,-1,1))) givepower = -powermax priority = 7,hit projpriority = 9999999999999 yaccel = 9999999999999 fall = 1 fall.recover = 0 fall.damage = 9999999999999*ifelse(random%2 = 0,-1,1) sparkno = -1 guard.sparkno = -1 supermovetime = 9999999999999 pausemovetime = 9999999999999 ignorehitpause = 1 ;------------------------------------------------------------------------------ ;ステ抜け用変数無感知化 [State -1] type = Varset trigger1 = !ishelper sysvar(4) = 0 ignorehitpause = 1 ;------------------------------------------------------------------------------ ;ホーリジャ [State -1] type = ChangeState value = 30000 triggerall = Var(28) = 4 triggerall = !ishelper triggerall = command = "c" triggerall = command = "a" triggerall = alive triggerall = statetype = S trigger1 = ctrl ;ホーリジャ [State -1] type = ChangeState value = 30001 triggerall = Var(28) = 4 triggerall = !ishelper triggerall = command = "c" triggerall = command = "b" triggerall = alive triggerall = statetype = S trigger1 = ctrl ;ホーリジャ [State -1] type = ChangeState value = 30000+(random%2) triggerall = Var(28) = 4 triggerall = !ishelper triggerall = command = "c" triggerall = command != "holddown" triggerall = alive triggerall = statetype = S trigger1 = ctrl ;---------------------------------------------------------- ;北斗滅天把 [State -1] type = ChangeState value = 4000 triggerall = RoundState < 3 triggerall = command = "Metsu" triggerall = statetype != A triggerall = Var(7) = 7 triggerall = Var(28) != 4 trigger1 = ctrl || Anim = 380 trigger2 = Var(5) = [1,2] trigger2 = Stateno = 200 || Stateno = 205 || Stateno = 210 || Stateno = 215 trigger3 = Var(5) = [1,2] trigger3 = Stateno = 220 || Stateno = 225 || Stateno = 230 || Stateno = 235 trigger4 = Var(5) = [1,2] trigger4 = Stateno = 400 || Stateno = 410 || Stateno = 420 || Stateno = 430 trigger5 = Var(5) = [1,2] trigger5 = (Stateno = [222,223]) || (Stateno = [227,228]) || (Stateno = [422,423]) || (Stateno = [432,433]) ;---------------------------------------------------------- ;北斗滅天把(12P用) [State -1] type = ChangeState value = 4000 triggerall = RoundState < 3 triggerall = command = "Metsu" triggerall = statetype != A triggerall = Var(7) = 7 triggerall = Var(28) = 4 trigger1 = sysvar(1) > 5100 ;------------------------------------------------------------------------------ ;北斗剛掌波(超必・空中) [State -1] type = ChangeState value = 9101 triggerall = RoundState < 3 triggerall = command = "Gou_A" triggerall = statetype = A triggerall = Power >= 1500 trigger1 = ctrl || Anim = 380 trigger2 = Var(5) = [1,2] trigger2 = Stateno = 600 || Stateno = 610 || Stateno = 620 || Stateno = 630 trigger3 = Var(5) = [1,2] trigger3 = (Stateno = [622,623]) ;------------------------------------------------------------------------------ ;北斗剛掌波(超必・空中) [State -1] type = ChangeState value = 9100 triggerall = RoundState < 3 triggerall = command = "Gou_A" triggerall = statetype != A triggerall = Power >= 1500 trigger1 = ctrl || Anim = 380 trigger2 = Var(5) = [1,2] trigger2 = Stateno = 200 || Stateno = 205 || Stateno = 210 || Stateno = 215 trigger3 = Var(5) = [1,2] trigger3 = Stateno = 220 || Stateno = 225 || Stateno = 230 || Stateno = 235 trigger4 = Var(5) = [1,2] trigger4 = Stateno = 400 || Stateno = 410 || Stateno = 420 || Stateno = 430 trigger5 = Var(5) = [1,2] trigger5 = (Stateno = [222,223]) || (Stateno = [227,228]) || (Stateno = [422,423]) || (Stateno = [432,433]) ;------------------------------------------------------------------------------ ;北斗剛掌波(超必・地上) [State -1] type = ChangeState value = 9000 triggerall = RoundState < 3 triggerall = command = "Gou_H" triggerall = statetype != A triggerall = Power >= 1500 trigger1 = ctrl || Anim = 380 trigger2 = Var(5) = [1,2] trigger2 = Stateno = 200 || Stateno = 205 || Stateno = 210 || Stateno = 215 trigger3 = Var(5) = [1,2] trigger3 = Stateno = 220 || Stateno = 225 || Stateno = 230 || Stateno = 235 trigger4 = Var(5) = [1,2] trigger4 = Stateno = 400 || Stateno = 410 || Stateno = 420 || Stateno = 430 trigger5 = Var(5) = [1,2] trigger5 = (Stateno = [222,223]) || (Stateno = [227,228]) || (Stateno = [422,423]) || (Stateno = [432,433]) ;------------------------------------------------------------------------------ ;天将奔烈 [State -1] type = ChangeState value = 3500 triggerall = RoundState < 3 triggerall = command = "Honretsu" triggerall = statetype != A triggerall = Power >= 1500 trigger1 = ctrl || Anim = 380 trigger2 = Var(5) = [1,2] trigger2 = Stateno = 200 || Stateno = 205 || Stateno = 210 || Stateno = 215 trigger3 = Var(5) = [1,2] trigger3 = Stateno = 220 || Stateno = 225 || Stateno = 230 || Stateno = 235 trigger4 = Var(5) = [1,2] trigger4 = Stateno = 400 || Stateno = 410 || Stateno = 420 || Stateno = 430 trigger5 = Var(5) = [1,2] trigger5 = (Stateno = [222,223]) || (Stateno = [227,228]) || (Stateno = [422,423]) || (Stateno = [432,433]) ;------------------------------------------------------------------------------ ;秘孔新血愁 [State -1] type = ChangeState value = 3000 triggerall = RoundState < 3 triggerall = command = "Shinketsu" triggerall = statetype != A triggerall = Power >= 1500 trigger1 = ctrl || Anim = 380 trigger2 = Var(5) = [1,2] trigger2 = Stateno = 200 || Stateno = 205 || Stateno = 210 || Stateno = 215 trigger3 = Var(5) = [1,2] trigger3 = Stateno = 220 || Stateno = 225 || Stateno = 230 || Stateno = 235 trigger4 = Var(5) = [1,2] trigger4 = Stateno = 400 || Stateno = 410 || Stateno = 420 || Stateno = 430 trigger5 = Var(5) = [1,2] trigger5 = (Stateno = [222,223]) || (Stateno = [227,228]) || (Stateno = [422,423]) || (Stateno = [432,433]) ;------------------------------------------------------------------------------ ;無想転生 [State -1] type = ChangeState value = 2500 triggerall = Var(28) != 4 triggerall = RoundState < 3 triggerall = command = "Tensei" triggerall = statetype != A triggerall = Power >= 1500 trigger1 = ctrl || Anim = 380 trigger2 = Var(5) = [1,2] trigger2 = Stateno = 200 || Stateno = 205 || Stateno = 210 || Stateno = 215 trigger3 = Var(5) = [1,2] trigger3 = Stateno = 220 || Stateno = 225 || Stateno = 230 || Stateno = 235 trigger4 = Var(5) = [1,2] trigger4 = Stateno = 400 || Stateno = 410 || Stateno = 420 || Stateno = 430 trigger5 = Var(5) = [1,2] trigger5 = (Stateno = [222,223]) || (Stateno = [227,228]) || (Stateno = [422,423]) || (Stateno = [432,433]) ;------------------------------------------------------------------------------ ;無想陰殺 [State -1] type = ChangeState value = 2000 triggerall = RoundState < 3 triggerall = command = "Insatsu" triggerall = statetype != A triggerall = Anim != 380 triggerall = Power >= 1500 trigger1 = Stateno = 205 || Stateno = 210 || Stateno = 215 || (Stateno = [222,223]) trigger1 = Animelemtime(4) >= 0 trigger2 = (Stateno = [227,228]) || Stateno = 400 || Stateno = 410 || (Stateno = [422,423]) trigger2 = Animelemtime(4) >= 0 trigger3 = Stateno = 200 || (Stateno = [341,342]) || (Stateno = [432,433]) trigger3 = Animelemtime(5) >= 0 trigger4 = Stateno = 220 || Stateno = 235 || Stateno = 240 || Stateno = 250 trigger4 = Animelemtime(6) >= 0 trigger5 = Stateno = 430 || (Stateno = [1200,1201]) || Stateno = 1800 trigger5 = Animelemtime(7) >= 0 trigger6 = Stateno = 225 || Stateno = 230 || Stateno = 320 || Stateno = 420 || Stateno = 1400 trigger6 = Animelemtime(8) >= 0 trigger7 = Stateno = 300 || (Stateno = [1000,1001]) trigger7 = Animelemtime(10) >= 0 trigger8 = Stateno = 1401 trigger8 = Animelemtime(13) >= 0 ;------------------------------------------------------------------------------ ;北斗呑龍呼法 [State -1] type = ChangeState value = 1800 triggerall = RoundState < 3 triggerall = command = "Kohou" triggerall = statetype != A trigger1 = ctrl || Anim = 380 trigger2 = Var(5) = [1,2] trigger2 = Stateno = 200 || Stateno = 205 || Stateno = 210 || Stateno = 215 trigger3 = Var(5) = [1,2] trigger3 = Stateno = 220 || Stateno = 225 || Stateno = 230 || Stateno = 235 trigger4 = Var(5) = [1,2] trigger4 = Stateno = 400 || Stateno = 410 || Stateno = 420 || Stateno = 430 trigger5 = Var(5) = [1,2] trigger5 = (Stateno = [222,223]) || (Stateno = [227,228]) || (Stateno = [422,423]) || (Stateno = [432,433]) ;------------------------------------------------------------------------------ ;釵(空中) [State -1] type = ChangeState value = 1650 triggerall = RoundState < 3 triggerall = command = "Sai" triggerall = statetype = A trigger1 = ctrl || Anim = 380 trigger2 = Var(5) = [1,2] trigger2 = Stateno = 600 || Stateno = 610 || Stateno = 620 || Stateno = 630 trigger3 = Var(5) = [1,2] trigger3 = (Stateno = [622,623]) ;------------------------------------------------------------------------------ ;釵(地上) [State -1] type = ChangeState value = 1600+(Var(20)>0) triggerall = RoundState < 3 triggerall = command = "Sai" triggerall = statetype != A trigger1 = ctrl || Anim = 380 trigger2 = Var(5) = [1,2] trigger2 = Stateno = 200 || Stateno = 205 || Stateno = 210 || Stateno = 215 trigger3 = Var(5) = [1,2] trigger3 = Stateno = 220 || Stateno = 225 || Stateno = 230 || Stateno = 235 trigger4 = Var(5) = [1,2] trigger4 = Stateno = 400 || Stateno = 410 || Stateno = 420 || Stateno = 430 trigger5 = Var(5) = [1,2] trigger5 = (Stateno = [222,223]) || (Stateno = [227,228]) || (Stateno = [422,423]) || (Stateno = [432,433]) ;------------------------------------------------------------------------------ ;北斗羅裂拳 [State -1] type = ChangeState value = 1400+(Var(20)>0) triggerall = RoundState < 3 triggerall = command = "Retsu" triggerall = statetype != A trigger1 = ctrl || Anim = 380 trigger2 = Var(5) = [1,2] trigger2 = Stateno = 200 || Stateno = 205 || Stateno = 210 || Stateno = 215 trigger3 = Var(5) = [1,2] trigger3 = Stateno = 220 || Stateno = 225 || Stateno = 230 || Stateno = 235 trigger4 = Var(5) = [1,2] trigger4 = Stateno = 400 || Stateno = 410 || Stateno = 420 || Stateno = 430 trigger5 = Var(5) = [1,2] trigger5 = (Stateno = [222,223]) || (Stateno = [227,228]) || (Stateno = [422,423]) || (Stateno = [432,433]) ;------------------------------------------------------------------------------ ;北斗天将雷撃 [State -1] type = ChangeState value = 1200+(Var(20)>0) triggerall = RoundState < 3 triggerall = command = "Rai" triggerall = statetype != A trigger1 = ctrl || Anim = 380 trigger2 = Var(5) = [1,2] trigger2 = Stateno = 200 || Stateno = 205 || Stateno = 210 || Stateno = 215 trigger3 = Var(5) = [1,2] trigger3 = Stateno = 220 || Stateno = 225 || Stateno = 230 || Stateno = 235 trigger4 = Var(5) = [1,2] trigger4 = Stateno = 400 || Stateno = 410 || Stateno = 420 || Stateno = 430 trigger5 = Var(5) = [1,2] trigger5 = (Stateno = [222,223]) || (Stateno = [227,228]) || (Stateno = [422,423]) || (Stateno = [432,433]) ;------------------------------------------------------------------------------ ;北斗剛掌波(空中) [State -1] type = ChangeState value = 1050+(Var(20)>0) triggerall = RoundState < 3 triggerall = command = "Gou" triggerall = statetype = A trigger1 = ctrl || Anim = 380 trigger2 = Var(5) = [1,2] trigger2 = Stateno = 600 || Stateno = 610 || Stateno = 620 || Stateno = 630 trigger3 = Var(5) = [1,2] trigger3 = (Stateno = [622,623]) ;------------------------------------------------------------------------------ ;北斗剛掌波(地上) [State -1] type = ChangeState value = 1000+(Var(20)>0) triggerall = RoundState < 3 triggerall = command = "Gou" triggerall = statetype != A trigger1 = ctrl || Anim = 380 trigger2 = Var(5) = [1,2] trigger2 = Stateno = 200 || Stateno = 205 || Stateno = 210 || Stateno = 215 trigger3 = Var(5) = [1,2] trigger3 = Stateno = 220 || Stateno = 225 || Stateno = 230 || Stateno = 235 trigger4 = Var(5) = [1,2] trigger4 = Stateno = 400 || Stateno = 410 || Stateno = 420 || Stateno = 430 trigger5 = Var(5) = [1,2] trigger5 = (Stateno = [222,223]) || (Stateno = [227,228]) || (Stateno = [422,423]) || (Stateno = [432,433]) ;------------------------------------------------------------------------------ ;ガードキャンセル [State -1] type = ChangeState value = 900 triggerall = RoundState < 3 triggerall = command = "b" triggerall = command = "y" triggerall = command = "holdfwd" triggerall = command != "holddown" triggerall = statetype != A triggerall = Power >= 1500 trigger1 = (Stateno = [150,155]) ;------------------------------------------------------------------------------ ;掴み投げ [State -1] type = ChangeState value = 850 triggerall = RoundState < 3 triggerall = Var(19) = 0 triggerall = command = "a" triggerall = command = "b" triggerall = command != "holddown" triggerall = statetype != A trigger1 = ctrl || Anim = 380 ;------------------------------------------------------------------------------ ;投げ [State -1] type = ChangeState value = 800 triggerall = RoundState < 3 triggerall = Var(19) = 0 triggerall = command = "y" triggerall = command = "holdfwd" || command = "holdback" triggerall = command != "holddown" triggerall = statetype != A trigger1 = P2Movetype != H trigger1 = ctrl || Anim = 380 trigger1 = P2BodyDist X <= 10 ;------------------------------------------------------------------------------ ;空D [State -1] type = ChangeState value = 630 triggerall = RoundState < 3 triggerall = command = "b" triggerall = statetype = A trigger1 = ctrl || Anim = 380 trigger2 = Var(5) = [1,2] trigger2 = Stateno = 600 || Stateno = 610 || Stateno = 620 || (Stateno = [622,623]) ;------------------------------------------------------------------------------ ;空C [State -1] type = ChangeState value = 620+(Var(20)>0) triggerall = RoundState < 3 triggerall = command = "y" triggerall = statetype = A trigger1 = ctrl || Anim = 380 trigger2 = Var(5) = [1,2] trigger2 = Stateno = 600 || Stateno = 610 || Stateno = 620 || (Stateno = [622,623]) ;------------------------------------------------------------------------------ ;空B [State -1] type = ChangeState value = 610 triggerall = RoundState < 3 triggerall = command = "a" triggerall = statetype = A trigger1 = ctrl || Anim = 380 trigger2 = Var(5) = [1,2] trigger2 = Stateno = 600 ;------------------------------------------------------------------------------ ;空A [State -1] type = ChangeState value = 600 triggerall = RoundState < 3 triggerall = command = "x" triggerall = statetype = A trigger1 = ctrl || Anim = 380 trigger2 = Var(5) = [1,2] trigger2 = Stateno = 620 || (Stateno = [622,623]) ;------------------------------------------------------------------------------ ;2D [State -1] type = ChangeState value = 430+(Var(20)>0) triggerall = RoundState < 3 triggerall = command = "b" triggerall = command = "holddown" triggerall = statetype != A trigger1 = ctrl || Anim = 380 trigger2 = Var(5) = [1,2] trigger2 = Stateno = 200 || Stateno = 205 || Stateno = 210 || Stateno = 215 trigger3 = Var(5) = [1,2] trigger3 = Stateno = 220 || Stateno = 225 || Stateno = 230 || Stateno = 235 trigger4 = Var(5) = [1,2] trigger4 = Stateno = 400 || Stateno = 410 || Stateno = 420 trigger5 = Var(5) = [1,2] trigger5 = (Stateno = [222,223]) || (Stateno = [227,228]) || (Stateno = [422,423]) ;------------------------------------------------------------------------------ ;2C [State -1] type = ChangeState value = 420+(Var(20)>0) triggerall = RoundState < 3 triggerall = command = "y" triggerall = command = "holddown" triggerall = statetype != A trigger1 = ctrl || Anim = 380 trigger2 = Var(5) = [1,2] trigger2 = Stateno = 200 || Stateno = 205 || Stateno = 210 || Stateno = 215 trigger3 = Var(5) = [1,2] trigger3 = Stateno = 220 || Stateno = 225 trigger4 = Var(5) = [1,2] trigger4 = Stateno = 400 || Stateno = 410 trigger5 = Var(5) = [1,2] trigger5 = (Stateno = [222,223]) || (Stateno = [227,228]) ;------------------------------------------------------------------------------ ;2B [State -1] type = ChangeState value = 410 triggerall = RoundState < 3 triggerall = command = "a" triggerall = command = "holddown" triggerall = statetype != A trigger1 = ctrl || Anim = 380 trigger2 = Var(5) = [1,2] trigger2 = Stateno = 200 || Stateno = 205 || Stateno = 210 || Stateno = 215 trigger3 = Var(5) = [1,2] trigger3 = Stateno = 400 || Stateno = 410 ;------------------------------------------------------------------------------ ;2A [State -1] type = ChangeState value = 400 triggerall = RoundState < 3 triggerall = command = "x" triggerall = command = "holddown" triggerall = statetype != A trigger1 = ctrl || Anim = 380 trigger2 = Var(5) = [1,2] trigger2 = Stateno = 200 || Stateno = 205 || Stateno = 400 || Stateno = 410 ;------------------------------------------------------------------------------ ;バニシングストライク [State -1] type = ChangeState value = 340 triggerall = RoundState < 3 triggerall = command = "b" triggerall = command = "y" triggerall = command != "holdfwd" triggerall = command != "holddown" triggerall = statetype != A trigger1 = ctrl || Anim = 380 trigger2 = Var(5) = [1,2] trigger2 = Stateno = 200 || Stateno = 205 || Stateno = 210 || Stateno = 215 trigger3 = Var(5) = [1,2] trigger3 = Stateno = 220 || Stateno = 225 || Stateno = 230 || Stateno = 235 trigger4 = Var(5) = [1,2] trigger4 = Stateno = 400 || Stateno = 410 || Stateno = 420 || Stateno = 430 trigger5 = Var(5) = [1,2] trigger5 = (Stateno = [222,223]) || (Stateno = [227,228]) || (Stateno = [422,423]) || (Stateno = [432,433]) ;------------------------------------------------------------------------------ ;グレイヴシュート [State -1] type = ChangeState value = 320 triggerall = RoundState < 3 triggerall = command = "x" triggerall = command = "y" triggerall = command != "holdfwd" triggerall = command != "holddown" triggerall = statetype != A trigger1 = ctrl || Anim = 380 trigger2 = Var(5) = [1,2] trigger2 = Stateno = 200 || Stateno = 205 || Stateno = 210 || Stateno = 215 trigger3 = Var(5) = [1,2] trigger3 = Stateno = 220 || Stateno = 225 || Stateno = 230 || Stateno = 235 trigger4 = Var(5) = [1,2] trigger4 = Stateno = 400 || Stateno = 410 || Stateno = 420 || Stateno = 430 trigger5 = Var(5) = [1,2] trigger5 = (Stateno = [222,223]) || (Stateno = [227,228]) || (Stateno = [422,423]) || (Stateno = [432,433]) ;------------------------------------------------------------------------------ ;ヘヴィーストライク [State -1] type = ChangeState value = 300 triggerall = RoundState < 3 triggerall = command = "a" triggerall = command = "x" triggerall = command != "holdfwd" triggerall = command != "holddown" triggerall = statetype != A trigger1 = ctrl || Anim = 380 trigger2 = Var(5) = [1,2] trigger2 = Stateno = 200 || Stateno = 205 || Stateno = 210 || Stateno = 215 trigger3 = Var(5) = [1,2] trigger3 = Stateno = 220 || Stateno = 225 || Stateno = 230 || Stateno = 235 trigger4 = Var(5) = [1,2] trigger4 = Stateno = 400 || Stateno = 410 || Stateno = 420 || Stateno = 430 trigger5 = Var(5) = [1,2] trigger5 = (Stateno = [222,223]) || (Stateno = [227,228]) || (Stateno = [422,423]) || (Stateno = [432,433]) ;------------------------------------------------------------------------------ ;6B(踵落とし) [State -1] type = ChangeState value = 250 triggerall = RoundState < 3 triggerall = command = "a" triggerall = command = "holdfwd" triggerall = command != "holddown" triggerall = statetype != A trigger1 = ctrl || Anim = 380 trigger2 = Var(5) = [1,2] trigger2 = Stateno = 200 || Stateno = 205 || Stateno = 210 || Stateno = 215 trigger3 = Var(5) = [1,2] trigger3 = Stateno = 220 || Stateno = 225 || Stateno = 230 || Stateno = 235 trigger4 = Var(5) = [1,2] trigger4 = Stateno = 400 || Stateno = 410 || Stateno = 420 || Stateno = 430 trigger5 = Var(5) = [1,2] trigger5 = (Stateno = [222,223]) || (Stateno = [227,228]) || (Stateno = [422,423]) || (Stateno = [432,433]) ;------------------------------------------------------------------------------ ;6A(突進) [State -1] type = ChangeState value = 240 triggerall = RoundState < 3 triggerall = command = "x" triggerall = command = "holdfwd" triggerall = command != "holddown" triggerall = statetype != A trigger1 = ctrl || Anim = 380 trigger2 = Var(5) = [1,2] trigger2 = Stateno = 200 || Stateno = 205 || Stateno = 210 || Stateno = 215 trigger3 = Var(5) = [1,2] trigger3 = Stateno = 220 || Stateno = 225 || Stateno = 230 || Stateno = 235 trigger4 = Var(5) = [1,2] trigger4 = Stateno = 400 || Stateno = 410 || Stateno = 420 || Stateno = 430 trigger5 = Var(5) = [1,2] trigger5 = (Stateno = [222,223]) || (Stateno = [227,228]) || (Stateno = [422,423]) || (Stateno = [432,433]) ;------------------------------------------------------------------------------ ;遠D [State -1] type = ChangeState value = 235 triggerall = RoundState < 3 triggerall = command = "b" triggerall = command != "holddown" triggerall = statetype != A trigger1 = ctrl || Anim = 380 trigger1 = P2BodyDist X > 38 trigger2 = Var(5) = [1,2] trigger2 = Stateno = 200 || Stateno = 210 || Stateno = 220 trigger2 = P2BodyDist X > 38 trigger3 = Var(5) = [1,2] trigger3 = Stateno = 205 || Stateno = 215 || Stateno = 225 trigger3 = P2BodyDist X > 38 trigger4 = Var(5) = [1,2] trigger4 = Stateno = 400 || Stateno = 410 || Stateno = 420 trigger4 = P2BodyDist X > 38 trigger5 = Var(5) = [1,2] trigger5 = (Stateno = [222,223]) || (Stateno = [227,228]) || (Stateno = [422,423]) trigger5 = P2BodyDist X > 38 ;------------------------------------------------------------------------------ ;近D [State -1] type = ChangeState value = 230 triggerall = RoundState < 3 triggerall = command = "b" triggerall = command != "holddown" triggerall = statetype != A trigger1 = ctrl || Anim = 380 trigger1 = P2BodyDist X <= 38 trigger2 = Var(5) = [1,2] trigger2 = Stateno = 200 || Stateno = 210 || Stateno = 220 trigger2 = P2BodyDist X <= 38 trigger3 = Var(5) = [1,2] trigger3 = Stateno = 205 || Stateno = 215 || Stateno = 225 trigger3 = P2BodyDist X <= 38 trigger4 = Var(5) = [1,2] trigger4 = Stateno = 400 || Stateno = 410 || Stateno = 420 trigger4 = P2BodyDist X <= 38 trigger5 = Var(5) = [1,2] trigger5 = (Stateno = [222,223]) || (Stateno = [227,228]) || (Stateno = [422,423]) trigger5 = P2BodyDist X <= 38 ;------------------------------------------------------------------------------ ;遠C [State -1] type = ChangeState value = 225+(Var(20)>0) triggerall = RoundState < 3 triggerall = command = "y" triggerall = command != "holddown" triggerall = statetype != A trigger1 = ctrl || Anim = 380 trigger1 = P2BodyDist X > 35 trigger2 = Var(5) = [1,2] trigger2 = Stateno = 200 || Stateno = 210 trigger2 = P2BodyDist X > 35 trigger3 = Var(5) = [1,2] trigger3 = Stateno = 205 || Stateno = 215 trigger3 = P2BodyDist X > 35 trigger4 = Var(5) = [1,2] trigger4 = Stateno = 220 trigger5 = Var(5) = [1,2] trigger5 = Stateno = 400 || Stateno = 410 trigger5 = P2BodyDist X > 35 trigger6 = Var(5) = [1,2] trigger6 = (Stateno = [222,223]) ;------------------------------------------------------------------------------ ;近C [State -1] type = ChangeState value = 220+(Var(20)>0) triggerall = RoundState < 3 triggerall = command = "y" triggerall = command != "holddown" triggerall = statetype != A trigger1 = ctrl || Anim = 380 trigger1 = P2BodyDist X <= 35 trigger2 = Var(5) = [1,2] trigger2 = Stateno = 200 || Stateno = 210 trigger2 = P2BodyDist X <= 35 trigger3 = Var(5) = [1,2] trigger3 = Stateno = 205 || Stateno = 215 trigger3 = P2BodyDist X <= 35 trigger4 = Var(5) = [1,2] trigger4 = Stateno = 400 || Stateno = 410 trigger4 = P2BodyDist X <= 35 ;------------------------------------------------------------------------------ ;遠B [State -1] type = ChangeState value = 215 triggerall = RoundState < 3 triggerall = command = "a" triggerall = command != "holddown" triggerall = statetype != A triggerall = P2BodyDist X > 25 trigger1 = ctrl || Anim = 380 trigger2 = Var(5) = [1,2] trigger2 = Stateno = 200 || Stateno = 205 trigger3 = Var(5) = [1,2] trigger3 = Stateno = 210 || Stateno = 215 trigger4 = Var(5) = [1,2] trigger4 = Stateno = 400 ;------------------------------------------------------------------------------ ;近B [State -1] type = ChangeState value = 210 triggerall = RoundState < 3 triggerall = command = "a" triggerall = command != "holddown" triggerall = statetype != A triggerall = P2BodyDist X <= 25 trigger1 = ctrl || Anim = 380 trigger2 = Var(5) = [1,2] trigger2 = Stateno = 200 || Stateno = 205 || Stateno = 210 trigger3 = Var(5) = [1,2] trigger3 = Stateno = 400 ;------------------------------------------------------------------------------ ;遠A [State -1] type = ChangeState value = 205 triggerall = RoundState < 3 triggerall = command = "x" triggerall = command != "holddown" triggerall = statetype != A triggerall = P2BodyDist X > 25 trigger1 = ctrl || Anim = 380 trigger2 = Var(5) = [1,2] trigger2 = Stateno = 200 || Stateno = 205 ;------------------------------------------------------------------------------ ;近A [State -1] type = ChangeState value = 200 triggerall = RoundState < 3 triggerall = command = "x" triggerall = command != "holddown" triggerall = statetype != A triggerall = P2BodyDist X <= 25 trigger1 = ctrl || Anim = 380 trigger2 = Var(5) = [1,2] trigger2 = Stateno = 200 || Stateno = 205 || Stateno = 400 ;------------------------------------------------------------------------------ ;空中ダッシュ(前) [State -1] type = ChangeState value = 110 triggerall = command = "FF" triggerall = Var(1) = 0 trigger1 = statetype = A trigger1 = ctrl ;------------------------------------------------------------------------------ ;空中ダッシュ(後) [State -1] type = ChangeState value = 115 triggerall = command = "BB" triggerall = Var(1) = 0 trigger1 = statetype = A trigger1 = ctrl ;------------------------------------------------------------------------------ ;地上ダッシュ [State -1] type = ChangeState value = 100 triggerall = command = "FF" trigger1 = statetype != A trigger1 = ctrl ;------------------------------------------------------------------------------ ;避け(バックステップの代わり) [State -1] type = ChangeState value = 105 triggerall = command = "BB" trigger1 = statetype != A trigger1 = ctrl ;------------------------------------------------------------------------------ ;ハイジャンプ [State -1] type = ChangeState value = 60 triggerall = !NumHelper(1700) triggerall = command = "high" triggerall = Var(2) = [1,10] trigger1 = statetype != A trigger1 = ctrl ;------------------------------------------------------------------------------ ;挑発 [State -1] type = ChangeState value = 195 triggerall = command = "start" trigger1 = statetype != A trigger1 = ctrl ;------------------------------------------------------------------------------ ;ブースト [State -1] type = VarSet triggerall = RoundState < 3 triggerall = command = "z" triggerall = Var(6) >= 1000 || (Var(6) > 0 && Var(9) = 1) triggerall = !NumHelper(1700) trigger1 = Ctrl || Anim = 380 var(10) = 10 [State -1] type = ChangeState triggerall = Var(10) = 9 triggerall = !NumHelper(1700) trigger1 = Ctrl || Anim = 380 value = 380 ;------------------------------------------------------------------------------ ;空中ジャンプ [State -1] type = ChangeState triggerall = Var(28) = 4 triggerall = statetype = A triggerall = AnimElemTime(2) >= 0 triggerall = ctrl triggerall = Var(37) < 4 triggerall = command = "air_jump" triggerall = !Var(2) trigger1 = Anim != 50 && Anim != 110 && Anim != 115 value = 40 ignorehitpause = 1 ;------------------------------------------------------------------------------